They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
Rust how many satchel charges for sheet metal door.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
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Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
It is the counterpart to the metal horizontal embrasure providing more protection and the player s reducing vision from the left and right sides of the window.
Hey guys so i bought rust the other day after 20 hours of being ganked every 10 15 minutes i finally got enough materials to make a 2x2 base.
High external wall gate wood satchel charges 7 c4s 2 1.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
Crafting a satchel charge requires.
Information accurate as of.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
The primary fire button or left mouse button is used to throw the beancan grenade.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
How to break a sheet metal door in rust please like comment and subscribe it really helps.
I have few questions about satchel charges and door damage.
Once a satchel charge has been stuck to an object it will automatically arm itself.
Metal vertical embrasure placed over a window it is used to reduce the size and grants the player more cover than the window.